Click a face for id, type, neighbors, edge chords.
Drag orbit · scroll zoom · right-drag pan hexpentwindowdoorHalf
Map is Z-up → display converts to Three.js Y-up ((x,y,z)→(x,z,−y)).
Sequence: crown → outward rings → door halves. Work using PDF exploded view / component list.
Rings = BFS distance from apex faces (topology). Map radius is approximate generated scale vs plan 18′ footprint.
Window face ids are provisional (PDF section labels not mapped). Hex shop (fabrication) · Deck guide